News
The official news of Project Zomboid and its updates, and what is new on Plysken PZ Hub.
Official announcements from The Indie Stone, read on Steam.
Build 42.21 Stable Released
We released 42.21 into our Unstable beta last Wednesday, and extend our thanks to the community for checking it over and kicking the tires! If you’ve just seen your game updating and want to know what’s new, then read on below. Full patchnotes however can be found here. Going…
Re-population of the Dead: Build 42.21 Unstable Released
Hello Survivors! We’re back, and we have a new update, which is now available to play and test on the Unstable branch on Steam. As our first incremental update post-Build 42, this update contains fixes and updates for a whole bunch of things, and we’d love your feedback on them…
42.20.4 STABLE & 42.19.2 UNSTABLE & 41.78.21 LEGACY Hotfixes Released
While this update should not break saves, if you encounter any bugs please ensure you can replicate them on a fresh save with no mods installed before reporting them to our team here. FIXES Fixed security vulnerabilities. Mod makers should be aware that as part of this fix, the…
42.20.3 STABLE Hotfix Released
While this update should not break saves, if you encounter any bugs please ensure you can replicate them on a fresh save with no mods installed before reporting them to our team here. MP Improved server player limit handling, including support for up to 254 players and…
Show your Spiffo’s pride, and help us fundraise
"Welcome to Spiffo’s, how can we serve you today?"Today we're launching our latest collaboration with the wonderful humans at Makeship. Here’s what’s on the menu:A Chef Spiffo plushie, with that cheeky raccoon looking as happy as can be in his adorable chef’s outfit!Our Spiffo's…
42.20.2 STABLE Hotfix Released
While this update should not break saves, if you encounter any bugs please ensure you can replicate them on a fresh save with no mods installed before reporting them to our team here. TECHNICAL/DEBUG Fixed percent symbol handling in files Mods should use %% to display %…
42.20.1 STABLE Hotfix Released
While this update should not break saves, if you encounter any bugs please ensure you can replicate them on a fresh save with no mods installed before reporting them to our team here. MP Improved Lua checksum validation for multiplayer anti-cheat Fixed an issue that caused…
Build 42.20.0 Stable Released
As part of our preparations for the release of Build 42 Stable, we've also released a small security patch for Builds 41 and 42.19. We'd like to thank Jorge Escabias for responsibly disclosing this vulnerability and bringing it to our attention before it could be exploited. We…
B42 CHECKLIST
Tomorrow, Wednesday 29th July, we will be releasing Build 42 of Project Zomboid!This is a quick post to ensure that those who want to continue playing Build 41 are aware of how they can do so with minimal disruption, and indeed to tick off a few other items to be aware…
42.20: The Big Glow Up
Hi everyone, as previously mentioned Build 42.20 will be coming to the public stable branch this Wednesday, July 29th! For full details on this please check out this announcement blog. A big new part of this is a HUGE new upgrade to the Knox Event Exclusion Zone – that goes way…
BUILD 42 STABLE PLANS
Project Zomboid version 42.20 will be coming direct to the stable public branch Wednesday, the 29th of July. Details on what this will entail will follow after, by way of celebration, the unveiling of our new Build 42 Steam Store trailer! This has been lovingly crafted by our…
NEXT STEPS
Hello Survivors! It’s July 9th, something of a key date in PZ lore, so we felt it was a great time to check in with you to lay out our overall plans for the rest of the year. So pack up the car, fuel up the generator, and let’s get ready for a loot run! 42.20 Unstable Build…
Build 42.19.0 Unstable Released
As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch. How do I subscribe to the Unstable beta branch? Right-click…
REINFORCING THE BARRICADES
Hello, Survivors! Today we are bringing you some news related to our localization process, along with a quick preview of the upcoming 42.19 Update! So throw some beef jerky into your fanny pack, fill up your canteen with whiskey, and let’s take a look: LOCALIZATION: A PIVOT…
Build 42.18.0 Unstable Released
As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch. How do I subscribe to the Unstable beta branch? Right-click…
SPRING IS HERE
Happy May, Survivors! Glad to see you made it through the winter. Build 42.18 Unstable will be releasing soon, so here is a quick preview of what to expect. This update primarily focuses on modding improvements and bug fixing across both Single and Multiplayer, with some light…
Build 42.17.0 Unstable Released
As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch. How do I subscribe to the Unstable beta branch? Right-click…
Location, Location
Hello Survivors, we hope your shelter is keeping you dry and warm! Shortly we plan on releasing Build 42.17 Unstable, which contains some new sandbox options, balancing changes, and (as usual), tons of bug fixes and Multiplayer stability improvements. A lot of this content was…
Charity Merch Update
Hey all! This is just a quick and happy update for those who had been following our recent "Brawler Spiffo" merch drop in support of Médecins Sans Frontières. Thanks to the amazing support of the Project Zomboid community, we were able to raise more than $180,000 (USD) to…
Patching a Zero Day Exploit
On April 7th, we received reports from multiple users regarding a mod that was allegedly generating malicious code when run. We immediately investigated the mod in question, which contained heavily obfuscated code, and confirmed that it was creating malicious files outside of…